)**_!_** Game On brings together partners from 4 European countries with the main aim of _upscaling our experiences in using game design as a tool for inclusion_. The project's goal is to develop a theoretical background and concrete educational tools for youth workers, teachers, and educators in general, to promote social inclusion and critical thinking through game design learning and educational activities in our local communities. The **Game Design for Inclusion Seminar** is bringing together 30 participants from Italy, Lithuania, Serbia and Spain with the goal to: - share good practices about game design for inclusion (inclusion in game design processes, designing games which purpose is to promote inclusion), and multiply inclusive game design (through training, workshops); - support new international partnerships; - scale-up the project's outcomes through dissemination and multiplying activities and strategies. The **_3-days programme_** includes inputs from experts, workshops, moments of sharing, a presentation of tools for inclusive game design, networking and strategy planning, as well as an **Open Event** where we will be sharing our results and achievements with the local community in Cagliari. ### Some of the highlights of the seminar **Gabriele Mari**, Italian educator and expert on board games used as educational tools, will kick-off the seminar with a _workshop about how to design inclusive game design experiences_. In **four rounds of parallel workshops and presentations**, participants will have the opportunity to dig deeper into specific aspects of game design and inclusion based on their interests and needs. **Round 1 - workshops:** 1. Explore game mechanics that emphasize inclusion during gameplay with **_Eloi Pujadas and Noemi Blanch_** 2. Try out the Go Deep game with **_Giulio Ferretto_** to asnwer the question: _can diversity represent a richness?_ 3. Play the game Amazing Island with **_Javi Quilez_** and learn about its design process and learning outcomes **** **Round 2 - presentations:** 1. **_Marco Cabitza and Claudia Caredda_** tell us about "Beauty is hiding", an experience of urban gamification created in Cagliari 2. **_Ivana Markulić_** tells us about the design and implementation process of their participation game 3. **_Albert Buch_** shares his experience in developing and facilitating a training course on inclusive game design, as a multiplier of the Game On project **** **Round 3 - workshops:** 1. Explore some techniques for boosting creativity in board game design with **_Dani Gómez_** 2. Learn more about "The Island", a storytelling game developed by **_Shirley van der Maarel_** to discover about life in rural Sardinia 3. _Do Pokemons still exist?_ Find out with **_Audrius Laurutis_** in his workshop on how to use augmented reality in youth work **** **Round 4 - presentations:** 1. **_Noemi Blanch_** tells us about Game Based Revolution and the 7 levers of social change through games 2. **_Geraldine Cruz_** shares her experience of game design with "Create your own data bank" 3. **_Alexandar Trudic_** tells the story of how the game "Save the Axi's" came to be and what its aim is During the **Open Event**, in a mini-fair setting, more local organisations will be invited to share their own good practices in using games and game design to promote inclusion. The Game On partners will also present the project and share the achievements and outcomes of the first half of our journey together. This project is part of the Cities of Learning collaboration by partners of Barcelona City of Learning, Cagliari Metropolitan City of Learning, Novi Sad City of Learning and Vilnius City of Learning. Partner organisations: Associazione Interculturale NUR (Italy), BalkanIDEA Novi Sad (Serbia), Idealúdica (Spain), Nectarus (Lithuania), Nexes Interculturals de Joves per Europa (Spain) and Universitat de Barcelona (Spain). _Co-funded by the Erasmus+ Programme of the European Union._">