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Digital Youth Work: How Not To Error 404

Guru of Creative Digital Spaces

The holder of this badge has taken part in the “Digital Youth Work: How Not To Error 404” digital experience created by the participants of the “Digital Youth Work Catalyst: Using Technology to Support Youth Groups project” in Celje, Slovenia, in December 2023. Project Creative Digital Spaces and the handbook were co-funded by the European Union through the Erasmus+ program.

This badge indicates that you have read the materials on the handbook “Fantastic Digital Spaces and How to Create them? How to Foster Meaningful Experiences while Working with Groups in a Digital Space?” and watched the most interesting videos in the world. It means that you have understood what a fulfilling user experience for youth work looks like, and that it is important that the participants enjoy the experience. Also, this badge means that you have completed the best tasks to absorb the information and, possibly, use it in your life. Fun fact: we used A.I. to generate this icon :)
You have to finish all tasks to get the badge
Tasks
Task no.1
Evidence verified by: one activity organiser
Think of a method that you like to use in your life (in your youth work or in a different workplace) and try to adapt it to a digital space. You can go back to the videos to review the content of the activity. Write down a draft to complete this task.
Don’t forget, the secret trick to create a fulfilling digital expericne is to be creative and have fun!

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Task no.2
Evidence verified by: self-approved
What are your thoughts about this (learning) experience? We are eager to get your feedback!

What did you like about it? Is any of this new or surprising to you?
What is something useful you would like to add to this content?
If you want, share your personal experience of working with (creative) digital spaces!
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Task no.3
Evidence verified by: self-approved
Scroll through our Toolbox: pick one of the tools listed and share with us a (creative) way to use it.
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Tags

ETS-TR
#Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities
ESCO
#communicate in digital environments
ETS-TR
#Considering specific aspects of digital / online cultures
ESCO
#creatively use digital technologies
ETS-TR
#Promoting creativity, problem-solving and 'out-of-the-box' thinking
Badgecraft hosts this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@badgecraft.eu.
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Co-funded by the Erasmus+ programme of the European Union
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